Driven by technology
Ever since 1984, Oxford Metrics has been enabling the interface between the real world and its virtual twin. It was in that year we introduced our first Vicon motion capture system and we’ve been providing a bridge between the physical and digital world ever since. We have a track record of creating value by incubating, growing and then augmenting through acquisition, unique technology revenue streams. Today we have around 10,000 active customers in 70+ countries including some of the biggest names in healthcare, research, sports, engineering and entertainment.
Applications

Life Sciences
Guys & St Thomas Hospital, Imperial College London, Harvard University, Shriner’s Hospital for Children and Australian Institute of Sport, are just some of the customers using Vicon systems to provide deep insights into movement for sports, healthcare and research.
Footage credits: Athletics 3D - Loughborough University - Sports Medicine Department, Sports Surgery Clinic

Engineering
Boeing, Airbus, Ford, BMW, UPENN and NASA are just some of the customers driving Vicon systems at the forefront of ground-breaking applications in ergonomics, engineering, UAVs and research.
Footage credits: Marshmallow Laser Feast

Entertainment
Industrial Light & Magic, Epic Games, EA Sports, Framestore, DNEG and Dimension are just some of the customers using Vicon to help create mind-blowing visual effects, In-Camera Visual Effects for virtual production and realistic characters in triple-A video games.
Footage credits: The Mandalorian, Lucasfilm - Baldur’s Gate 3, Larian Studios - Siren, Tencent / Epic / Cubic Motion - Behind The Scenes, Reveal XR - Akuma, Dimension - Assassins Creed: Odyssey, Ubisoft - Cyberpunk 2077, CD Projekt Red

Virtual Reality
Dreamscape Immersive, Immersive Gamebox, Sandbox VR and Europa Park are just some of the customers using Vicon to help create immersive Virtual Reality experiences for Location-based Entertainment.
Footage credits: YULLBE
Vision
To ride the accelerating market trends in Location-based Entertainment, telemedicine, remote management, and In-Camera Visual Effects for virtual production - becoming a bigger business both in terms of revenue and profit, delivering further shareholder value.